Context
Rules are everywhere in our daily life. Superstitions and games created rules that people voluntarily follow. What happens if the two sets of rules contradict?
This project is a mini 3D game created based on and challenged the ‘no waking under ladders’ superstition.
Outcome
https://yedc.github.io/LadderGame/
(open in new window, close the window to quit.)
Software used: Unity, Garage Band, Photoshop, Illustrator
Process
Prototyping & Character Ideas on paper
Inspirational prototyping methods from Videogames exhibition at V&A
3D Prototype
Characters created in Unity
Original BGM created in Garage Band
(Youtube does not allow me to upload music only so I just put some working process there.)
Special Thanks
Zhan Gurskis who helped me a lot when I struggled with the programming.
Reflection
It is the first time I use Unity and make something 3D, as well as making a piece of music all by myself. I feel there is still lots to be done but I am quite satisfied for now and glad that I finished the challenges I set for myself.